So casks are in this weird limbo state of late game, but not end game.īy the time you should be thinking about casking starfruit and have a green house of ancient fruit, you should have enough hardwood to go beyond filling up an entire cellar, so it's not hard to make or time consuming. Even knowing what you're doing, you'll struggle to make that before the fall fair where the quality could actually be helpful, except the casks take too long even if you can get to them before then. So if they're not for end-game, that means that they should be early game right? Helping you reach quality tiers for events/gifts right? Except it costs a quarter million to unlock in the first place. ![]() They seem like THEE end-game artisan thing on paper, but there's a throughput problem for end-game which is when you can start doing mass-crops. Not really sure on what CA was thinking with casks. And those crops/kegs will finish their batches much sooner than the casks will finish theirs. Meanwhile you can have thousands of crops/kegs. And since casks only work in the cellar, you have a pretty hard limit on how many you can have. Like yes, this batch sees a lot more value, but the casks aren't ready for the next batch, nor the one after that, nor after that even. I find it worth it, but I stick to the QoL layout.The problem with casks is that they are limited in number. ![]() ![]() 800,000 for a quality of life layout (120-ish casks), and if you filled the whole thing up and carved your way through it every 2 seasons, that's an extra 1.5 million. Also, if you cask anything, do starfruit.
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